Andy MoorerVisual Effects Supervisor and Team Leader specializing in VFX, Previs,  rigging and technical direction. Experienced in project management, team supervision, pipeline dev, pre-production planning, and postproduction for television and film. Houdini  is my primary package with skills extending to other major 3D applications including Unreal, Nuke, Substance, Adobe Suite, PopcornFX and Maya. Effects animation for broadcast and film industries: experience in preproduction shot planning, character rigging, effects, texturing and general animation. Particle system work has been a focus. Production experience extends to compositing, technical and HDRI photography, team planning and leadership, pre-vis, camera matchmoving and on-set supervision of digital effects. Resume and demo real available on request. Contact andymoorer (at) gmail.com.