Andy Moorer is a VFX artist and TD working in the film industry.
Feb
28

XSI toon shader

By

Did some more work on a basic realtime toon shader for XSI (and maya, it’s CGFX.) Here’s a sample…

Me. Me me me. Me too.

It's Agent Smith(s), toon style.

Functionality is pretty basic at the moment: Ink threshold, 2 levels of paint and a hard spec hilight, overall color control, a single point light source. I still need to introduce diffusion and spec mapping, possibly some reflections and bump/normal. Remember, if you see an agent, run.

Categories : 3D Graphics

Leave a Reply

You must be logged in to post a comment.

Andy Moorer

Copyright © 2010 All Rights Reserved