Andy Moorer is a VFX artist and TD working in the film industry.

Example: A Reticulate Noise Function


Here’s a scene file and a couple of compounds which compute a simple noise function and then create a reticulated “push” from it. It’s meant to demonstrate how a simple spatial noise can be layered on itself to create a fractal, visually pleasing result, as well as give a little insight into how functions like perlin, worley, turbulence etc can be similarly layered to create a huge variety of natural looking patterns.


Scene file and compounds (softimage 2013): example_ICE_reticulation

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Andy Moorer

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