Ok, so Houdini. Like most people I found the initial experience daunting. Cinema 4d is like a warm blanket, Houdini is completely the opposite having a lot of cryptic nodes to learn, many of which have evolved far beyond what they were first intended to do. Being a proceduralist that part of Houdini was amazing to first explore, but there’s a lot of ground to cover and caveats everywhere that can only be worked through by getting hands-on with every inch of this software.
Wheee! This is both fun and completely daunting.
But ok, I’m getting comfortable. VOPs was a no brainer for an ICE guy so I started there and that quickly turned me on to VEX and lovely attribute wrangles. First up, let’s make some lines, and then make some spirals. W00T.
Yep, phyllotaxis and phi resurface. Same concepts, new toolset. For a while I’ll be covering similar ground to prior posts as I rebuild much of my ICE production toolset as Houdini Assets. Now I have a set of .hip assets to create different kinds of spirals, connect lines to points and the like. Stuff in everyone’s toolbox I would think… should I share simple stuff like that here? I’ll probably make a wrangle cheatsheet for little stuff like this and share that.