Andy Moorer is a VFX artist and TD working in the film industry.

Diffuse convolution map test render


A test image using a single diffuse convolved environment map and hacky cobbled together shader for lighting, for near realtime speed. Lighting is coming from the map at the moment, with the only outside contribution being some cast shadows. Needs more work, I just slapped it together one afternoon.


Categories : 3D Graphics

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Andy Moorer

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