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	<title>andy moorer &#187; Life</title>
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	<link>http://andy.moonbase.net</link>
	<description>Digital Artist and Technical Director</description>
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		<title>Electro-Bytes</title>
		<link>http://andy.moonbase.net/archives/613</link>
		<comments>http://andy.moonbase.net/archives/613#comments</comments>
		<pubDate>Thu, 02 Feb 2012 01:18:41 +0000</pubDate>
		<dc:creator>andy</dc:creator>
				<category><![CDATA[Life]]></category>
		<category><![CDATA[Audio]]></category>
		<category><![CDATA[broadcasting]]></category>
		<category><![CDATA[electronica]]></category>

		<guid isPermaLink="false">http://andy.moonbase.net/?p=613</guid>
		<description><![CDATA[A big congrats to my good friend Jentzen Mooney for the debut broadcast of his weekly radio show Electro-Bytes. I dig the show, check it out! But beware, the archive only lasts a short while, so listen now!]]></description>
			<content:encoded><![CDATA[<p><a href="http://andy.moonbase.net/wp-content/uploads/2012/02/20120201-0613091.jpg"><img src="http://andy.moonbase.net/wp-content/uploads/2012/02/20120201-0613091.jpg" alt="20120201-061309.jpg" class="alignnone size-full" /></a></p>
<p>A big congrats to my good friend Jentzen Mooney for the debut broadcast of his weekly radio show <a href="http://electrobytes905.blogspot.com/" title="ElectroBytes Blog">Electro-Bytes.</a> I dig the show, <a href="http://electrobytes905.blogspot.com/" title="ElectroBytes Blog">check it out!</a> But beware, the archive only lasts a short while, so listen now!</p>
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		<item>
		<title>Great Pyrenees and Otaku</title>
		<link>http://andy.moonbase.net/archives/611</link>
		<comments>http://andy.moonbase.net/archives/611#comments</comments>
		<pubDate>Mon, 23 Jan 2012 16:37:08 +0000</pubDate>
		<dc:creator>andy</dc:creator>
				<category><![CDATA[Life]]></category>
		<category><![CDATA[Otaku]]></category>
		<category><![CDATA[anime]]></category>
		<category><![CDATA[dogs]]></category>
		<category><![CDATA[Manga]]></category>

		<guid isPermaLink="false">http://andy.moonbase.net/?p=611</guid>
		<description><![CDATA[A quick divergence from things CGI, as an Otaku and owner of 4 Great Pyrenees dogs I have noticed just how often big white dogs appear in anime and manga. Are there many great pyrs in Japan? I can&#8217;t imagine trying to own one in a crowded metro&#8230;]]></description>
			<content:encoded><![CDATA[<p><a href="http://andy.moonbase.net/wp-content/uploads/2012/01/20120123-082706.jpg"><img src="http://andy.moonbase.net/wp-content/uploads/2012/01/20120123-082706.jpg" alt="20120123-082706.jpg" class="alignnone size-full" /></a></p>
<p>A quick divergence from things CGI, as an Otaku and owner of 4 Great Pyrenees dogs I have noticed just how often big white dogs appear in anime and manga.  Are there many great pyrs in Japan? I can&#8217;t imagine trying to own one in a crowded metro&#8230;</p>
<p><a href="http://andy.moonbase.net/wp-content/uploads/2012/01/20120123-083121.jpg"><img src="http://andy.moonbase.net/wp-content/uploads/2012/01/20120123-083121.jpg" alt="20120123-083121.jpg" class="alignnone size-full" /></a></p>
<p><a href="http://andy.moonbase.net/wp-content/uploads/2012/01/20120123-083213.jpg"><img src="http://andy.moonbase.net/wp-content/uploads/2012/01/20120123-083213.jpg" alt="20120123-083213.jpg" class="alignnone size-full" /></a></p>
<p><a href="http://andy.moonbase.net/wp-content/uploads/2012/01/20120123-0831491.jpg"><img src="http://andy.moonbase.net/wp-content/uploads/2012/01/20120123-0831491.jpg" alt="20120123-083149.jpg" class="alignnone size-full" /></a></p>
<p><a href="http://andy.moonbase.net/wp-content/uploads/2012/01/20120123-083618.jpg"><img src="http://andy.moonbase.net/wp-content/uploads/2012/01/20120123-083618.jpg" alt="20120123-083618.jpg" class="alignnone size-full" /></a></p>
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		<title>New gig&#8230;</title>
		<link>http://andy.moonbase.net/archives/567</link>
		<comments>http://andy.moonbase.net/archives/567#comments</comments>
		<pubDate>Thu, 22 Dec 2011 15:47:21 +0000</pubDate>
		<dc:creator>andy</dc:creator>
				<category><![CDATA[3D Graphics]]></category>
		<category><![CDATA[Creative Work]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[Motion Picture]]></category>
		<category><![CDATA[StereoD]]></category>
		<category><![CDATA[Stereography]]></category>
		<category><![CDATA[Studios]]></category>
		<category><![CDATA[vfx]]></category>

		<guid isPermaLink="false">http://andy.moonbase.net/?p=567</guid>
		<description><![CDATA[So I&#8217;ve picked up a position as VFX Supervisor at StereoD, a company which started in 2009 doing stereoconversion and which in less than 3 years has grown to a leading edge studio of over 600 artists and growing. &#160; &#160; The visual effects department is new, having risen from a small group of artists [...]]]></description>
			<content:encoded><![CDATA[<p>So I&#8217;ve picked up a position as VFX Supervisor at StereoD, a company which started in 2009 doing stereoconversion and which in less than 3 years has grown to a leading edge studio of over 600 artists and growing.</p>
<p>&nbsp;</p>
<p><a href="http://andy.moonbase.net/wp-content/uploads/2011/12/stereoDlogo01.jpg"><img class="aligncenter size-medium wp-image-568" title="stereoDlogo01" src="http://andy.moonbase.net/wp-content/uploads/2011/12/stereoDlogo01-300x154.jpg" alt="" width="300" height="154" /></a></p>
<p>&nbsp;</p>
<p>The visual effects department is new, having risen from a small group of artists who performed miscellaneous visual effects as needed to enhance or fill out the stereo process, and my job as I see it is to lay a foundation for growth given the large demand for services we&#8217;re encountering. The effects vary from show to show, from environmental and supportive effects (snow, rain, smoke, fog etc) to more unusual effects, some of which are only possible in the realm of stereo.</p>
<p>&nbsp;</p>
<p>Challenging, and a lot of fun. When I first arrived at StereoD I was staggered by the number of shows they are running concurrently, below are just a few, in no particular order. If you&#8217;re an experienced visual effects artist and are looking for a place that is growing and evolving and has work on some of the largest and most advanced films being created, StereoD should definitely be on your radar. And most amazing of all? Unlike some places (cough) the VFX dept at StereoD is already showing profit and has more requests for work than we can accommodate&#8230;. ;)</p>
<p>&nbsp;</p>
<p><a href="http://andy.moonbase.net/wp-content/uploads/2011/12/ALVH.jpg"><img class="aligncenter size-medium wp-image-569" title="ALVH" src="http://andy.moonbase.net/wp-content/uploads/2011/12/ALVH-202x300.jpg" alt="" width="202" height="300" /></a></p>
<p><a href="http://andy.moonbase.net/wp-content/uploads/2011/12/Avengers01.jpg"><img class="aligncenter size-medium wp-image-571" title="Avengers01" src="http://andy.moonbase.net/wp-content/uploads/2011/12/Avengers01-202x300.jpg" alt="" width="202" height="300" /></a></p>
<p><a href="http://andy.moonbase.net/wp-content/uploads/2011/12/titanic_3d_poster_html.jpg"><img class="aligncenter size-medium wp-image-579" title="titanic_3d_poster_html" src="http://andy.moonbase.net/wp-content/uploads/2011/12/titanic_3d_poster_html-202x300.jpg" alt="" width="202" height="300" /></a></p>
<p><a href="http://andy.moonbase.net/wp-content/uploads/2011/12/john-carter-one-sheet-600x888.jpg"><img class="aligncenter size-medium wp-image-574" title="john-carter-one-sheet-600x888" src="http://andy.moonbase.net/wp-content/uploads/2011/12/john-carter-one-sheet-600x888-202x300.jpg" alt="" width="202" height="300" /></a></p>
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		<item>
		<title>Busy, Busy, Busy&#8230;</title>
		<link>http://andy.moonbase.net/archives/539</link>
		<comments>http://andy.moonbase.net/archives/539#comments</comments>
		<pubDate>Sun, 30 Oct 2011 13:12:02 +0000</pubDate>
		<dc:creator>andy</dc:creator>
				<category><![CDATA[3D Graphics]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[Compounds]]></category>
		<category><![CDATA[Electricity]]></category>
		<category><![CDATA[Freelance]]></category>
		<category><![CDATA[ICE]]></category>
		<category><![CDATA[Lightning]]></category>
		<category><![CDATA[softimage]]></category>
		<category><![CDATA[terrain]]></category>

		<guid isPermaLink="false">http://andy.moonbase.net/?p=539</guid>
		<description><![CDATA[It&#8217;s been a while since I&#8217;ve posted, things have been really busy of late, and I&#8217;ve been doing a lot of traveling. There are a number of topics and compounds I want to share, but between work and home-life demands I just haven&#8217;t gotten to cleaning them up and writing them up. However, I just [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been a while since I&#8217;ve posted, things have been really busy of late, and I&#8217;ve been doing a lot of traveling. There are a number of topics and compounds I want to share, but between work and home-life demands I just haven&#8217;t gotten to cleaning them up and writing them up. However, I just picked up a longer-term gig doing more feature film work and less commercials, so I may be able to settle into a routine that frees up enough personal time to get to some of this stuff soon.</p>
<p>Maybe I can get a bunch of stuff online as a Christmas gift to the community &#8211; I&#8217;ll be &#8220;heads down&#8221; in November but might have time after that&#8230;</p>
<p>Topics include:</p>
<ul>
<li>Fury 2 &#8211; this point renderer by Exocortex is starting to come into it&#8217;s own, with cast and self-shadowing, particle replication at rendertime, a standalone and maya version, etc.</li>
<li>ICE terrain compounds &#8211; a long term project which I&#8217;ve detailed here, I&#8217;d like to add in some adaptive meshing (most of it was built prior to ICE modeling) and a better fluvial erosion compound, and release the compounds to the community.</li>
<li>Electrical and lightning effects &#8211; I have a very nice &#8220;toolkit&#8221; of ICE tools for creating electrical effects which I want to clean up and release to the community.</li>
<li>A slew of &#8220;utility&#8221; ICE compounds and one-offs for doing all kinds of fun stuff&#8230; from converting temperature to color according to a <a href="http://en.wikipedia.org/wiki/Black_body" target="_blank">blackbody</a> and color cycling compounds to branching strand systems and procedural snow deposition, etc. All compounds which come from production needs which I&#8217;ve been squirreling away with the intent of eventually sharing them.</li>
</ul>
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		</item>
		<item>
		<title>Real-life flocking behavior</title>
		<link>http://andy.moonbase.net/archives/362</link>
		<comments>http://andy.moonbase.net/archives/362#comments</comments>
		<pubDate>Fri, 18 Feb 2011 18:47:02 +0000</pubDate>
		<dc:creator>andy</dc:creator>
				<category><![CDATA[Life]]></category>
		<category><![CDATA[Reference]]></category>

		<guid isPermaLink="false">http://andy.moonbase.net/?p=362</guid>
		<description><![CDATA[Here&#8217;s some interesting reference video which came up on the XSI mailing list, vacation video of a shoal of fish avoiding predators&#8230;]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s some interesting reference video which came up on the XSI mailing list, vacation video of a shoal of fish avoiding predators&#8230;</p>
<p><a href="http://andy.moonbase.net/archives/362"><em>Click here to view the embedded video.</em></a></p>
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		<title>Deep in production&#8230;</title>
		<link>http://andy.moonbase.net/archives/356</link>
		<comments>http://andy.moonbase.net/archives/356#comments</comments>
		<pubDate>Thu, 17 Feb 2011 15:14:14 +0000</pubDate>
		<dc:creator>andy</dc:creator>
				<category><![CDATA[Creative Work]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[Studio]]></category>

		<guid isPermaLink="false">http://andy.moonbase.net/?p=356</guid>
		<description><![CDATA[I haven&#8217;t posted for a while, I&#8217;ve been doing a lot of projects and my attention has been elsewhere. And annoyingly, most of the things I&#8217;ve been working on aren&#8217;t in the public eye yet, so I can&#8217;t show much. To make up for it, here are some simple iphone image from one of the [...]]]></description>
			<content:encoded><![CDATA[<p>I haven&#8217;t posted for a while, I&#8217;ve been doing a lot of projects and my attention has been elsewhere. And annoyingly, most of the things I&#8217;ve been working on aren&#8217;t in the public eye yet, so I can&#8217;t show much. To make up for it, here are some simple iphone image from one of the studios I&#8217;ve been contracting at, Janimation. Nice folks, and they have a beautiful studio.</p>
<p><a href="http://andy.moonbase.net/wp-content/uploads/2011/02/photo-3.jpg"><img class="aligncenter size-medium wp-image-357" title="Janimation" src="http://andy.moonbase.net/wp-content/uploads/2011/02/photo-3-300x75.jpg" alt="" width="300" height="75" /></a><a href="http://andy.moonbase.net/wp-content/uploads/2011/02/photo-2.jpg"><img class="aligncenter size-medium wp-image-358" title="Janimation" src="http://andy.moonbase.net/wp-content/uploads/2011/02/photo-2-300x72.jpg" alt="" width="300" height="72" /></a><a href="http://andy.moonbase.net/wp-content/uploads/2011/02/photo-1.jpg"><img class="aligncenter size-medium wp-image-359" title="Janimation" src="http://andy.moonbase.net/wp-content/uploads/2011/02/photo-1-300x66.jpg" alt="" width="300" height="66" /></a></p>
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		<title>On location</title>
		<link>http://andy.moonbase.net/archives/231</link>
		<comments>http://andy.moonbase.net/archives/231#comments</comments>
		<pubDate>Fri, 30 Apr 2010 21:11:15 +0000</pubDate>
		<dc:creator>andy</dc:creator>
				<category><![CDATA[Life]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[Green Lantern]]></category>
		<category><![CDATA[PLF]]></category>
		<category><![CDATA[Status]]></category>

		<guid isPermaLink="false">http://andy.moonbase.net/?p=231</guid>
		<description><![CDATA[Working on location at Green Lantern for a bit, and having fun with ICE as a happy by product. I&#8217;ve been putting together some interesting deformation compounds which I&#8217;ll eventually put online, but currently too busy to do much besides this quick note. Back to work!]]></description>
			<content:encoded><![CDATA[<p>Working on location at Green Lantern for a bit, and having fun with ICE as a happy by product. I&#8217;ve been putting together some interesting deformation compounds which I&#8217;ll eventually put online, but currently too busy to do much besides this quick note. Back to work!<br />
<div id="attachment_232" class="wp-caption aligncenter" style="width: 210px"><a href="http://andy.moonbase.net/wp-content/uploads/2010/04/2162309526_9869d37c77.jpg"><img src="http://andy.moonbase.net/wp-content/uploads/2010/04/2162309526_9869d37c77-200x300.jpg" alt="" title="glLogo" width="200" height="300" class="size-medium wp-image-232" /></a><p class="wp-caption-text">I am really getting tired of the color green, BTW...</p></div></p>
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		<title>The 5 miserable VFX jobs that make movies possible.</title>
		<link>http://andy.moonbase.net/archives/218</link>
		<comments>http://andy.moonbase.net/archives/218#comments</comments>
		<pubDate>Sun, 28 Mar 2010 22:03:36 +0000</pubDate>
		<dc:creator>andy</dc:creator>
				<category><![CDATA[Life]]></category>
		<category><![CDATA[humor]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[production]]></category>
		<category><![CDATA[vfx]]></category>

		<guid isPermaLink="false">http://andy.moonbase.net/?p=218</guid>
		<description><![CDATA[Funny. Sad. True.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.cracked.com/article_18486_the-5-miserable-vfx-jobs-that-make-movies-possible.html"></a></p>
<p style="text-align: center;"><strong><a href="http://www.cracked.com/article_18486_the-5-miserable-vfx-jobs-that-make-movies-possible.html" target="_blank">Funny. Sad. True.</a></strong></p>
<div id="attachment_220" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.cracked.com/article_18486_the-5-miserable-vfx-jobs-that-make-movies-possible.html" target="_blank"><img class="size-medium wp-image-220" title="20680" src="http://andy.moonbase.net/wp-content/uploads/2010/03/20680-300x146.jpg" alt="" width="300" height="146" /></a><p class="wp-caption-text">Producer and crew, c. 14th century</p></div>
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		<item>
		<title>This is why I live in Florida&#8230;</title>
		<link>http://andy.moonbase.net/archives/164</link>
		<comments>http://andy.moonbase.net/archives/164#comments</comments>
		<pubDate>Thu, 04 Mar 2010 14:15:30 +0000</pubDate>
		<dc:creator>andy</dc:creator>
				<category><![CDATA[Life]]></category>
		<category><![CDATA[dogs]]></category>
		<category><![CDATA[humor]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://andy2.moonbase.net/?p=164</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><a href="http://andy.moonbase.net/archives/164"><em>Click here to view the embedded video.</em></a></p>
]]></content:encoded>
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		<title>Good news for XSI is good news for the industry.</title>
		<link>http://andy.moonbase.net/archives/155</link>
		<comments>http://andy.moonbase.net/archives/155#comments</comments>
		<pubDate>Wed, 03 Mar 2010 20:56:59 +0000</pubDate>
		<dc:creator>andy</dc:creator>
				<category><![CDATA[Life]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[comparison]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[rant]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[xsi]]></category>

		<guid isPermaLink="false">http://andy2.moonbase.net/?p=155</guid>
		<description><![CDATA[Mark Shoennagel posted some good news on his blog on the Area a few days ago. XSI&#8217;s sales have been quite good of late and the dev team is likely to expand. Why is this a good thing for the industry as a whole? Because let&#8217;s face it&#8230; Maya is showing it&#8217;s age. I have [...]]]></description>
			<content:encoded><![CDATA[<p>Mark Shoennagel posted some good news on his <a title="blog" href="http://area.autodesk.com/blogs/marks" target="_blank">blog</a> on the Area a few days ago. XSI&#8217;s sales have been quite good of late and the dev team is likely to expand. Why is this a good thing for the industry as a whole? Because let&#8217;s face it&#8230; Maya is showing it&#8217;s age.</p>
<p style="text-align: center;">
<div id="attachment_156" class="wp-caption aligncenter" style="width: 160px"><a href="http://andy.moonbase.net/wp-content/uploads/2010/03/ostrich-head-In-Sand.png"><img class="size-thumbnail wp-image-156" title="ostrich-head-In-Sand" src="http://andy.moonbase.net/wp-content/uploads/2010/03/ostrich-head-In-Sand-150x150.png" alt="" width="150" height="150" /></a><p class="wp-caption-text">Maya Community?</p></div>
<p>I have to admit, I&#8217;ve got a love/hate thing going on with Maya. It&#8217;s an industry standard. It changed the world. It broke new ground. And it&#8230; well, kinda sucks.</p>
<p>Look, before you get out the pitchforks and torches, Maya fans hear me out. You have gotten used to coping with things you shouldn&#8217;t have to worry about. Every dedicated maya user I know has a cornucopia of tricks, scripts, workarounds and fixes just to get the basics done. Want to constrain an object on a curve? Sure, you can. Kinda. If you know the trick, and are willing to think about it, or have a script handy. How about editing the animation curves on an animated texture? Visually? Make particles flow on a deforming surface? The answer is always the same &#8211; yes you can. But it&#8217;s not going to be straightforward&#8230;.</p>
<p><span id="more-155"></span></p>
<p>Folks, that&#8217;s not good. It&#8217;s the legacy of an old architecture which has had additions and patches layered on it year after year.  Sure, to be fair all 3D apps are complicated and have their caveats aplenty. XSI sure does, and it&#8217;s also taken it a long time to get to the point it&#8217;s at now.</p>
<p>But I have to tell you&#8230; XSI&#8217;s newer architecture and more consistent methodology make a difference.</p>
<p>It&#8217;s new and scary and confusing for longtime Maya users to learn XSI. It was the same for me when I learned Maya. But you know what? When I learned my way around Maya I was rather staggered by how many tasks are unnecessarily  convoluted.  After a few months of production in Maya my suspicions solidified&#8230; from the perspective I come from, this app kinda sucks. I mean come on, I know people are used to it but exactly how is it ok that to get a decent rig built you have to route shit through the hypershade?</p>
<p style="text-align: center;">
<div id="attachment_157" class="wp-caption aligncenter" style="width: 160px"><a href="http://andy.moonbase.net/wp-content/uploads/2010/03/monty_python_witch-701441.jpg"><img class="size-thumbnail wp-image-157" title="montyPythinWitchBurn" src="http://andy.moonbase.net/wp-content/uploads/2010/03/monty_python_witch-701441-150x150.jpg" alt="" width="150" height="150" /></a><p class="wp-caption-text">Burn the witch!</p></div>
<p>Whoa don&#8217;t throw those torches. This is just my opinion&#8230;. One I&#8217;m sure I will take plenty of heat over. But if you haven&#8217;t used XSI in a production that knows what it&#8217;s doing (psyop anyone?) you honestly don&#8217;t know what you&#8217;re missing out on. Particularly now that XSI users have ICE.</p>
<p>So I&#8217;m glad to see that XSI is doing well and progressing ahead nicely under Autodesk&#8217;s banner &#8211; not because I&#8217;m a mindless fanboy (don&#8217;t say it!)&#8230; but because I have used XSI and Maya extensively. And having done so I can&#8217;t wait for the industry as a whole to get to a point where the capabilities I&#8217;m used to having in XSI. I want to see some of this next-gen workflow end up in the hands of the brilliant artists who have been turning out amazing work in Maya, despite it&#8217;s creaky rusty workflows and endless workarounds. XSI isn&#8217;t the enemy guys. It&#8217;s actually pretty effing cool. And more and more artists and TDs are beginning to exploit what it can do &#8211; give it a honest effort and you&#8217;ll see what I mean.</p>
<p style="text-align: center;">
<div id="attachment_158" class="wp-caption aligncenter" style="width: 160px"><a href="http://andy.moonbase.net/wp-content/uploads/2010/03/tryIt.jpg"><img class="size-thumbnail wp-image-158" title="Just_Try_It" src="http://andy.moonbase.net/wp-content/uploads/2010/03/tryIt-150x150.jpg" alt="You'll Like it!" width="150" height="150" /></a><p class="wp-caption-text">Just try it!</p></div>
<p>Some maya rant links to reward you for reading this far&#8230;.</p>
<p><a title="ireallyhatemaya" href="http://www.ireallyhatemaya.com/" target="_blank">http://www.ireallyhatemaya.com/</a></p>
<p><a title="XSIbase chimes in" href="http://www.xsibase.com/forum/index.php?board=2;action=display;threadid=17620" target="_blank">http://www.xsibase.com/forum/index.php?board=2;action=display;threadid=17620</a></p>
<p><a href="http://andy.moonbase.net/archives/155"><em>Click here to view the embedded video.</em></a></p>
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