Andy Moorer is a VFX artist and TD working in the film industry.

Archive for Life

Feb
18

Real-life flocking behavior

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Here’s some interesting reference video which came up on the XSI mailing list, vacation video of a shoal of fish avoiding predators…

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Feb
17

Deep in production…

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I haven’t posted for a while, I’ve been doing a lot of projects and my attention has been elsewhere. And annoyingly, most of the things I’ve been working on aren’t in the public eye yet, so I can’t show much. To make up for it, here are some simple iphone image from one of the studios I’ve been contracting at, Janimation. Nice folks, and they have a beautiful studio.

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Apr
30

On location

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Working on location at Green Lantern for a bit, and having fun with ICE as a happy by product. I’ve been putting together some interesting deformation compounds which I’ll eventually put online, but currently too busy to do much besides this quick note. Back to work!

I am really getting tired of the color green, BTW...

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Funny. Sad. True.

Producer and crew, c. 14th century

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Mar
04

This is why I live in Florida…

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Mark Shoennagel posted some good news on his blog on the Area a few days ago. XSI’s sales have been quite good of late and the dev team is likely to expand. Why is this a good thing for the industry as a whole? Because let’s face it… Maya is showing it’s age.

Maya Community?

I have to admit, I’ve got a love/hate thing going on with Maya. It’s an industry standard. It changed the world. It broke new ground. And it… well, kinda sucks.

Look, before you get out the pitchforks and torches, Maya fans hear me out. You have gotten used to coping with things you shouldn’t have to worry about. Every dedicated maya user I know has a cornucopia of tricks, scripts, workarounds and fixes just to get the basics done. Want to constrain an object on a curve? Sure, you can. Kinda. If you know the trick, and are willing to think about it, or have a script handy. How about editing the animation curves on an animated texture? Visually? Make particles flow on a deforming surface? The answer is always the same – yes you can. But it’s not going to be straightforward….

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Mar
01

Serendipity Reigns

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This is what I love about the net… serendipity reigns. A friend and colleague Jentsen Mooney posts a couple of videos of an (excellent) talk by Matt Ditton on vimeo on the need for artists to learn to program.

Matt has a bunch of neat videos of processing applications, which I check out. In one, he mentions an idea came from a computer scientist Jared Tarbel.

So I check out his site. And it’s wonderful. Another victory chalked up by ye olde world wide web.

complexification.net

complexification.net

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Feb
26

Pixel Liberation Front

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The studio where I’m currently employed, Pixel Liberation Front (aka PLF) is situated in the heart of Venice, California. It’s in an interesting area with a lot of character(s).

Welcome to the Front!

Read more for a collection of images taken while walking around the area….

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Jun
01

Pixel Liberation Front

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I am now the lead TD at Pixel Liberation Front. My focus is Pipeline, rigging, effects, wrangling, compositing and TD problem solving using Nuke, XSI, Maya, ICE, MachStudio and nDynamics. Python scripting, mel. Work includes major motion pictures, game cinematics, previs, postvis and finishing work.

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Andy Moorer

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