Archive for Uncategorized
Vimeo iOS app now available
Posted by: | CommentsThis is an FYI for you iPhone and iPad2 users – vimeo now has a free app supporting their site, which allows very basic video editing, submission, and account management.
(If you aren’t a vimeo user, what is it you ask? Vimeo is a bit like youtube, it’s a free video sharing site, but it’s more targeted towards creatives and professionals. Most of the videos on my site are hosted at vimeo.)
The down side: if your device has no camera, you can’t use the app. Meaning original iPad owners are left out. This is pretty dumb. Just because the device doesn’t have a camera doesn’t mean you don’t have footage on it.
Case in point – a vimeo member takes their iPad, a camera and the camera connection kit (in a day pack, perhaps) to some photogenic place. User shoots some gorgeous footage (with something a lot nicer than a craptastic phone camera) which they want to upload… maybe to be reviewed while they are still on location, or for a family member to see, whatever. So they use the camera connection kit to load it to their pad, select the shots they want to share and then pointedly don’t edit and load the results to vimeo… they can’t…
Fail!
But still, it’s nice that there’s an app for the iPhone. Cheers.
RIP Benoit Mandelbrot
Posted by: | CommentsMandelbrot has moved to some other complex plane, leaving the world a little more enlightened. Thanks Dr. Mandelbrot.
More Graffiti Goodness
Posted by: | CommentsStatus: May ’10
Posted by: | CommentsWhat a crazy month. Green lantern gig interrupted by family member injured in an accident, happily recovery going well and I should be back at it soon. Meanwhile Adobe releases an interesting video about Avatar featuring PLF’s Stephen Lawes who went straight from Avatar onto Iron Man 2 which had to have been exhausting. You see some glimpses of the studio and Stephen’s team, who have done some amazing work!
Mach Studio Realtime Test
Posted by: | CommentsThis is another mach studio realtime test. This is one of the face robot heads exported out of XSI. Less than half a second per frame to render. The SSS shader in MSpro is clearly capable of much better output than this, but I’m still a beginner and I didn’t want to take more than an hour fiddling around from start to finish, same thing with the eyes which are flat in this image: I just didn’t feel like spending the time necessary to bring them out when this is just a test.



