Andy Moorer is a VFX artist and TD working in the film industry.

Archive for 3d

Dec
22

New gig…

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So I’ve picked up a position as VFX Supervisor at StereoD, a company which started in 2009 doing stereoconversion and which in less than 3 years has grown to a leading edge studio of over 600 artists and growing.

 

 

The visual effects department is new, having risen from a small group of artists who performed miscellaneous visual effects as needed to enhance or fill out the stereo process, and my job as I see it is to lay a foundation for growth given the large demand for services we’re encountering. The effects vary from show to show, from environmental and supportive effects (snow, rain, smoke, fog etc) to more unusual effects, some of which are only possible in the realm of stereo.

 

Challenging, and a lot of fun. When I first arrived at StereoD I was staggered by the number of shows they are running concurrently, below are just a few, in no particular order. If you’re an experienced visual effects artist and are looking for a place that is growing and evolving and has work on some of the largest and most advanced films being created, StereoD should definitely be on your radar. And most amazing of all? Unlike some places (cough) the VFX dept at StereoD is already showing profit and has more requests for work than we can accommodate…. ;)

 

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Oct
30

Misc Images

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These are pretty much randomly chosen screenshots and production images, plus some photos, in no particular order…

 

 

 

 

 

 

 

 

 

Categories : 3D Graphics
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Oct
30

Misc Images

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Categories : 2D Graphics, 3D Graphics
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Sep
23

ICE default nodes

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I’ve been slamming away at production here at Method NYC, but when Vladimir Jankijevic posted this image to the XSI list I had to take a moment to put it here. This is an image of all the nodes which come with ICE by default. Considering that many regular ICE users add about 100+ of their own custom nodes, that makes for a pretty crazy number of options. ICE and Nuke both appeal to me for many of the same reasons… both are well thought out and excel at being both powerful and fast tools for demanding work. Now, back to this gig…

 

Categories : 3D Graphics
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Aug
18

Wild Star

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Congrats to the guys at Carbine and Blur for a fantastic introduction to WildStar, an exciting online game in development. What an awesome trailer!

YouTube Preview Image
Categories : Miscellaneous
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Aug
01

Images

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This isn’t anything special, just a slapped-together polygonized ICE/slipstreamVX pointcloud I made a while back.

Categories : 3D Graphics
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Jul
26

Verlet Spring Water Simulation

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It’s been done by better TDs than myself, but a question arose on SI-community so I decided to pull out and dust off a simulation I slammed together during green lantern in a couple of hours, as an example scene. I put this together when we were doing rapid look dev for a “green energy” effect at PLF, where a woman is rescued by splashing into a surface of “water” which then turns into a flood and whisks her away from the fight…

You can find the compounds and the scene used to make this image here.

Categories : 3D Graphics
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Jul
23

More compounds for download

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I admit it. I’m bad about remembering to post compounds for download. But not today… I’ve added a bunch of simple-but-useful compounds, some of the ones I use fairly often for a range of tasks. Included are a bunch of emission filters which can be used for all sorts of things, such as controlling placement of scattered objects, such as the tree cards in the images below. Enjoy. – AM

 

Categories : 3D Graphics
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Jul
20

Fury Particle Renderer gets Furious-er

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As long as we are talking about Exocortex, they just posted this exciting preview of the next version of their point rendering tool Fury.

For those of you wondering why this is important, it’s simple enough. Fury is fast. Really, really fast. And it was written by Ben Houston, the original author of Krakatoa, a tool of choice for rendering particles. Softimage, Max and Maya users alike can move their simulations to ICE (or create their simulations with ice directly) and partake in the Fury awesomeness.

LOOK at it. 1 million points. Self shadowing and cast shadows. 1-second-per-frame.

“The major new features in Fury 2.0:

* GPU-accelerated particle self-shadowing
* Shadow maps
* Built-in compositing previewing.
* Command line renderer support.
* Synchronized Softimage and Maya support.

In this example, 1 million points are lit and rendered in about 1 second per frame and the shadow map is also created at the same time. Motion blur and DOF do not slow down rendering time.

The simulation in this example is from a alpha-version of SlipstreamVX 2.0 and thus the smoke motion isn’t quite perfect in this video.”

Categories : 3D Graphics
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Jul
20

Congrats to Exocortex for Harry Potter VFX

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There is a good article online about Exocortex and the work they did using Slipstream VX for the last Harry Potter film. You can find it here.

Some excerpts:

The pool, known as the Pensieve to Harry Potter fans, contains an oillike liquid that sloshes around in its basin whenever someone gazes into it. While they had managed to make do with available tools in previous Harry Potter movies, this time around animators wanted the effects to be bigger, better and more realistic than ever before.

Houston, 32, sold the company a piece of specially designed software that mimics real world physics and helps to accurately create water digitally. The water special effect had taken Houston more than three years to perfect. The software tool was designed to work with Gradient’s existing special effects software.

“I went and further customized our software to meet the needs of the Harry Potter production,” said Houston, adding the experience has been “awesome.”

Animators at Gradient learned about Houston’s software from a review in a computer graphics magazine, he said.

 

Having written the magazine article in question, I couldn’t be happier for Exocortex. Good work, guys!

 

Categories : 3D Graphics
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Andy Moorer

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