Archive for art
Fun With Panoramas
Posted by: | CommentsICE Terrain Project
Posted by: | CommentsMy personal project of creating a series of nodes useful for terrain generation in Softimage ICE is going well. Here’s a terrain made with two of the compounds, and is based on a pyroclastic noise with slope suppression followed by 24 iterations of a compound implementing a fast hydraulic erosion scheme I’m playing with. There is some tendency of the erosion to create bands where edges flow in an even grid due to my use of Von Neumann sampling in the erosion routine, which is fast but I may have to add an option to take a speed hit and sample more thoroughly. After this I will implement a more thorough and more traditional hydraulic erosion scheme and compare the two.
Fractal Explorer
Posted by: | CommentsWhat an amazing web application. Exploring 3d fractal solids in realtime, it’s nuts. Fractal Explorer
Meindbender does it again: sheer CG awesomeness
Posted by: | CommentsI don’t know the folks at Meindbender, but I’d like to. What gorgeous work! They really show off what the Maxwell renderer is capable of, and the artwork is top-notch.
Darktable
Posted by: | CommentsI’m going to have to check out “Darktable,” a GNU-license photo management app similar to Lightroom and Aperture. It’s claim to fame (aside from being free) is it’s blazing fast performance thanks to GPU acceleration. If you like photography as much as me, and you are using a *nix OS, this is probably worth a look.
Models from images
Posted by: | CommentsAn interesting service, if anyone gives them a try drop me a note and tell me how they did.
Some images
Posted by: | CommentsI have a backlog of unseen work- tests, art, screenshots – which I’ve not posted because I’ve been super busy. Work for the studio, the green lantern film as well as other projects, articles for 3dWorld magazine, continuing work on an ICE terrain generation system, etc, etc. But here are a few images I have handy…


















