Andy Moorer is a VFX artist and TD working in the film industry.

Archive for CGFX

Jul
19

ICE getting stronger and stronger.

Posted by: andy | Comments (0)

Rumors persist about ICE being expanded into Maya. 2011 introduces ice kinematics. And Hybride and Thiago Costa blow people away with ICE simulations for the feature film Predators. Thiago’s Loagoa engine teaser has gone viral, so I’m going to add myself to the tons of people wowing over it…here it is:

http://www.vimeo.com/13457383

Wow indeed!

Categories : 3D Graphics
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Feb
28

XSI toon shader

Posted by: andy | Comments (0)

Did some more work on a basic realtime toon shader for XSI (and maya, it’s CGFX.) Here’s a sample…

Me. Me me me. Me too.

It's Agent Smith(s), toon style.

Functionality is pretty basic at the moment: Ink threshold, 2 levels of paint and a hard spec hilight, overall color control, a single point light source. I still need to introduce diffusion and spec mapping, possibly some reflections and bump/normal. Remember, if you see an agent, run.

Categories : 3D Graphics
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Feb
26

CGFX shaders

Posted by: andy | Comments (0)

I’ve been playing around with CGFX realtime shaders and mental mill. Here are some basic first shaders. Mental mill makes creating this kind of stuff pretty fast, and you can edit the generated code by hand once you’re in the ballpark.

A simple realtime toon shader for XSI and Maya viewports.

Read More→

Categories : 3D Graphics
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Andy Moorer

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