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	<title>andy moorer &#187; CGFX</title>
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	<link>http://andy.moonbase.net</link>
	<description>Digital Artist and Technical Director</description>
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		<title>ICE getting stronger and stronger.</title>
		<link>http://andy.moonbase.net/archives/256</link>
		<comments>http://andy.moonbase.net/archives/256#comments</comments>
		<pubDate>Mon, 19 Jul 2010 23:22:00 +0000</pubDate>
		<dc:creator>andy</dc:creator>
				<category><![CDATA[3D Graphics]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[CGFX]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[ICE]]></category>
		<category><![CDATA[proceduralism]]></category>
		<category><![CDATA[softimage]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[xsi]]></category>

		<guid isPermaLink="false">http://andy.moonbase.net/?p=256</guid>
		<description><![CDATA[Rumors persist about ICE being expanded into Maya. 2011 introduces ice kinematics. And Hybride and Thiago Costa blow people away with ICE simulations for the feature film Predators. Thiago&#8217;s Lagoa engine teaser has gone viral, so I&#8217;m going to add myself to the tons of people wowing over it&#8230;here it is: Wow indeed!]]></description>
			<content:encoded><![CDATA[<p>Rumors persist about ICE being expanded into Maya. 2011 introduces ice kinematics. And Hybride and Thiago Costa blow people away with ICE simulations for the feature film Predators. Thiago&#8217;s Lagoa engine teaser has gone viral, so I&#8217;m going to add myself to the tons of people wowing over it&#8230;here it is:</p>
<p><a href="http://andy.moonbase.net/archives/256"><em>Click here to view the embedded video.</em></a></p>
<p>Wow indeed!</p>
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		<title>XSI toon shader</title>
		<link>http://andy.moonbase.net/archives/119</link>
		<comments>http://andy.moonbase.net/archives/119#comments</comments>
		<pubDate>Sun, 28 Feb 2010 14:55:25 +0000</pubDate>
		<dc:creator>andy</dc:creator>
				<category><![CDATA[3D Graphics]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[CGFX]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[NPR]]></category>
		<category><![CDATA[realtime]]></category>
		<category><![CDATA[shader]]></category>
		<category><![CDATA[toon]]></category>
		<category><![CDATA[xsi]]></category>

		<guid isPermaLink="false">http://andy2.moonbase.net/?p=119</guid>
		<description><![CDATA[Did some more work on a basic realtime toon shader for XSI (and maya, it&#8217;s CGFX.) Here&#8217;s a sample&#8230; Functionality is pretty basic at the moment: Ink threshold, 2 levels of paint and a hard spec hilight, overall color control, a single point light source. I still need to introduce diffusion and spec mapping, possibly [...]]]></description>
			<content:encoded><![CDATA[<p>Did some more work on a basic realtime toon shader for XSI (and maya, it&#8217;s CGFX.) Here&#8217;s a sample&#8230;</p>
<div id="attachment_120" class="wp-caption aligncenter" style="width: 310px"><a href="http://andy.moonbase.net/wp-content/uploads/2010/02/xsiToonShade.jpg"><img class="size-medium wp-image-120" title="xsiToonShade" src="http://andy.moonbase.net/wp-content/uploads/2010/02/xsiToonShade-300x238.jpg" alt="Me. Me me me. Me too." width="300" height="238" /></a><p class="wp-caption-text">It&#39;s Agent Smith(s), toon style.</p></div>
<p>Functionality is pretty basic at the moment: Ink threshold, 2 levels of paint and a hard spec hilight, overall color control, a single point light source. I still need to introduce diffusion and spec mapping, possibly some reflections and bump/normal. Remember, if you see an agent, run.</p>
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		<item>
		<title>CGFX shaders</title>
		<link>http://andy.moonbase.net/archives/26</link>
		<comments>http://andy.moonbase.net/archives/26#comments</comments>
		<pubDate>Fri, 26 Feb 2010 18:29:49 +0000</pubDate>
		<dc:creator>andy</dc:creator>
				<category><![CDATA[3D Graphics]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[CGFX]]></category>
		<category><![CDATA[Mental Mill]]></category>
		<category><![CDATA[realtime]]></category>
		<category><![CDATA[shader]]></category>

		<guid isPermaLink="false">http://andy2.moonbase.net/?p=26</guid>
		<description><![CDATA[I&#8217;ve been playing around with CGFX realtime shaders and mental mill. Here are some basic first shaders. Mental mill makes creating this kind of stuff pretty fast, and you can edit the generated code by hand once you&#8217;re in the ballpark.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been playing around with CGFX realtime shaders and mental mill. Here are some basic first shaders. Mental mill makes creating this kind of stuff pretty fast, and you can edit the generated code by hand once you&#8217;re in the ballpark.</p>
<div class="wp-caption aligncenter" style="width: 290px"><img class=" " title="Basic Toon Shader" src="http://andy.moonbase.net/wp-content/uploads/2010/02/PLF_basicRealtimeToonShader.jpg" alt="" width="280" height="369" /><p class="wp-caption-text">A simple realtime toon shader for XSI and Maya viewports.</p></div>
<p><span id="more-26"></span></p>
<div id="attachment_27" class="wp-caption aligncenter" style="width: 210px"><a href="http://andy.moonbase.net/wp-content/uploads/2010/02/shader1.jpg"><img class="size-full wp-image-27" title="Toon Shader with Color" src="http://andy.moonbase.net/wp-content/uploads/2010/02/shader1.jpg" alt="Toon Shader with Color" width="200" height="125" /></a><p class="wp-caption-text">CGFX realtime shader</p></div>
<div id="attachment_28" class="wp-caption aligncenter" style="width: 210px"><a href="http://andy.moonbase.net/wp-content/uploads/2010/02/shader2.jpg"><img class="size-full wp-image-28" title="Basic Blinn" src="http://andy.moonbase.net/wp-content/uploads/2010/02/shader2.jpg" alt="" width="200" height="212" /></a><p class="wp-caption-text">Basic Blinn CGFX with bump and reflection mapping.</p></div>
<div id="attachment_29" class="wp-caption aligncenter" style="width: 210px"><a href="http://andy.moonbase.net/wp-content/uploads/2010/02/shader3.jpg"><img class="size-full wp-image-29" title="wetShader" src="http://andy.moonbase.net/wp-content/uploads/2010/02/shader3.jpg" alt="" width="200" height="146" /></a><p class="wp-caption-text">&#39;Wet-look&#39; shader with bump, spec and reflection maps</p></div>
<div id="attachment_30" class="wp-caption aligncenter" style="width: 210px"><a href="http://andy.moonbase.net/wp-content/uploads/2010/02/shader4.jpg"><img class="size-full wp-image-30" title="sphShader" src="http://andy.moonbase.net/wp-content/uploads/2010/02/shader4.jpg" alt="" width="200" height="145" /></a><p class="wp-caption-text">Spherical harmonic plus dual-spec illumination.</p></div>
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