Andy Moorer is a VFX artist and TD working in the film industry.

Archive for motion capture

May
14

Janimation Facial Animation

Posted by: | Comments (0)

This demo shows Janimation’s facial animation methodology. Mocap is run thru face robot for retargeting and to generate some base shapes, which are then sculpted and stored. A rig then uses ICE in some clever ways to blend those shapes as controls are driven by the mocap data (or new data) plus there are some other tricks. While Face Robot is used early in the process, the end result rig is proprietary to JA, and much faster and easier to work with. Cool stuff.

YouTube Preview Image
Categories : 3D Graphics
Comments (0)
May
11

XSI, Kinect and low end mocap

Posted by: | Comments (0)

This is fun, and was inevitable… a plugin to use a Microsoft Kinect for very basic motion capture in XSI. 99 euros.

Categories : 3D Graphics
Comments (0)
Jul
13

Graffiti Analysis

Posted by: | Comments (0)

http://graffitianalysis.com/about/

Grafitti analysis is an interesting project by Evan Roth (and others) where he’s converting graffiti, or more accurately the motions which create graffiti tags, into data, which is then archived into a database and can be displayed as a 3d visualization. There are some interesting applications, but mostly I think it looks cool.

Categories : 3D Graphics
Comments (0)
Mar
23

Posted by: | Comments (0)

Gorillaz and Miku. Who can’t resist a cg character performing onstage? Not these people. I dig the leek-shaped lightsticks. (For the impatient, Miku makes her stage appearance at about 5:25 in this video.)

The mocap performance is nice I guess but what really interests me about Hatsyune Miko is that her voice is synthesized, not recorded. Would have been cooler if she was puppeteer-ed in real time ala Henson’s creature shop…

Update – no video available anymore, it was removed from youtube. Bah.

Categories : 3D Graphics, Otaku
Comments (0)

Andy Moorer

Copyright © 2010 All Rights Reserved