Verlet Spring Water Simulation

It’s been done by better TDs than myself, but a question arose on SI-community so I decided to pull out and dust off a simulation I slammed together during green lantern in a couple of hours, as an example scene. I put this together when we were doing rapid look dev for a “green energy” effect at PLF, where a woman is rescued by splashing into a surface of “water” which then turns into a flood and whisks her away from the fight…

You can find the compounds and the scene used to make this image here.

CG Society article on Green Lantern

CG society has an article about some of the work we did at PLF for Green Lantern. (I later went from pre/post vis to work on effects for the film at another studio, getting a double dose of green.)






On location

Working on location at Green Lantern for a bit, and having fun with ICE as a happy by product. I’ve been putting together some interesting deformation compounds which I’ll eventually put online, but currently too busy to do much besides this quick note. Back to work!

I am really getting tired of the color green, BTW...