Andy Moorer is a VFX artist and TD working in the film industry.

Archive for Simulation

Dec
26

Mercedes Santa

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Mercedes “Santa.” :30, created snow rig using slipstream/fury which was then implemented into the shots by artist and friend Sue Jang. Method/NYC. The actor is Peter Xifo – nice job Peter!

 

Categories : 3D Graphics
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Jul
26

Verlet Spring Water Simulation

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It’s been done by better TDs than myself, but a question arose on SI-community so I decided to pull out and dust off a simulation I slammed together during green lantern in a couple of hours, as an example scene. I put this together when we were doing rapid look dev for a “green energy” effect at PLF, where a woman is rescued by splashing into a surface of “water” which then turns into a flood and whisks her away from the fight…

You can find the compounds and the scene used to make this image here.

Categories : 3D Graphics
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Jul
23

More compounds for download

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I admit it. I’m bad about remembering to post compounds for download. But not today… I’ve added a bunch of simple-but-useful compounds, some of the ones I use fairly often for a range of tasks. Included are a bunch of emission filters which can be used for all sorts of things, such as controlling placement of scattered objects, such as the tree cards in the images below. Enjoy. – AM

 

Categories : 3D Graphics
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Jul
20

Fury Particle Renderer gets Furious-er

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As long as we are talking about Exocortex, they just posted this exciting preview of the next version of their point rendering tool Fury.

For those of you wondering why this is important, it’s simple enough. Fury is fast. Really, really fast. And it was written by Ben Houston, the original author of Krakatoa, a tool of choice for rendering particles. Softimage, Max and Maya users alike can move their simulations to ICE (or create their simulations with ice directly) and partake in the Fury awesomeness.

LOOK at it. 1 million points. Self shadowing and cast shadows. 1-second-per-frame.

“The major new features in Fury 2.0:

* GPU-accelerated particle self-shadowing
* Shadow maps
* Built-in compositing previewing.
* Command line renderer support.
* Synchronized Softimage and Maya support.

In this example, 1 million points are lit and rendered in about 1 second per frame and the shadow map is also created at the same time. Motion blur and DOF do not slow down rendering time.

The simulation in this example is from a alpha-version of SlipstreamVX 2.0 and thus the smoke motion isn’t quite perfect in this video.”

Categories : 3D Graphics
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Jul
20

Congrats to Exocortex for Harry Potter VFX

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There is a good article online about Exocortex and the work they did using Slipstream VX for the last Harry Potter film. You can find it here.

Some excerpts:

The pool, known as the Pensieve to Harry Potter fans, contains an oillike liquid that sloshes around in its basin whenever someone gazes into it. While they had managed to make do with available tools in previous Harry Potter movies, this time around animators wanted the effects to be bigger, better and more realistic than ever before.

Houston, 32, sold the company a piece of specially designed software that mimics real world physics and helps to accurately create water digitally. The water special effect had taken Houston more than three years to perfect. The software tool was designed to work with Gradient’s existing special effects software.

“I went and further customized our software to meet the needs of the Harry Potter production,” said Houston, adding the experience has been “awesome.”

Animators at Gradient learned about Houston’s software from a review in a computer graphics magazine, he said.

 

Having written the magazine article in question, I couldn’t be happier for Exocortex. Good work, guys!

 

Categories : 3D Graphics
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Jun
09

ICE crash shot

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From a couple of years back, when ICE was very new.

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Apr
14

Exocortex Slipstream test

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Test images created using softimage ICE and Exocortex’s Slipstream. I made them while evaluating and writing a review of slipstream and fury for 3Dworld magazine. Other images were picked for the article leaving these poor orphan images no other place to go than here…

Slipstream is a very handy tool, it’s super fast and you can tune a look independently of the number of particles used, meaning you can pump up the numbers for rendering without changing the behavior of the simulation… A big plus!

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Categories : 3D Graphics
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Jul
03

Even distribution emission test

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Categories : 3D Graphics
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Andy Moorer

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