Andy Moorer is a VFX artist and TD working in the film industry.

Archive for softimage

Dec
26

Mercedes Santa

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Mercedes “Santa.” :30, created snow rig using slipstream/fury which was then implemented into the shots by artist and friend Sue Jang. Method/NYC. The actor is Peter Xifo – nice job Peter!

 

Categories : 3D Graphics
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Oct
30

Misc Images

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These are pretty much randomly chosen screenshots and production images, plus some photos, in no particular order…

 

 

 

 

 

 

 

 

 

Categories : 3D Graphics
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Oct
30

Misc Images

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Categories : 2D Graphics, 3D Graphics
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Oct
30

Busy, Busy, Busy…

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It’s been a while since I’ve posted, things have been really busy of late, and I’ve been doing a lot of traveling. There are a number of topics and compounds I want to share, but between work and home-life demands I just haven’t gotten to cleaning them up and writing them up. However, I just picked up a longer-term gig doing more feature film work and less commercials, so I may be able to settle into a routine that frees up enough personal time to get to some of this stuff soon.

Maybe I can get a bunch of stuff online as a Christmas gift to the community – I’ll be “heads down” in November but might have time after that…

Topics include:

  • Fury 2 – this point renderer by Exocortex is starting to come into it’s own, with cast and self-shadowing, particle replication at rendertime, a standalone and maya version, etc.
  • ICE terrain compounds – a long term project which I’ve detailed here, I’d like to add in some adaptive meshing (most of it was built prior to ICE modeling) and a better fluvial erosion compound, and release the compounds to the community.
  • Electrical and lightning effects – I have a very nice “toolkit” of ICE tools for creating electrical effects which I want to clean up and release to the community.
  • A slew of “utility” ICE compounds and one-offs for doing all kinds of fun stuff… from converting temperature to color according to a blackbody and color cycling compounds to branching strand systems and procedural snow deposition, etc. All compounds which come from production needs which I’ve been squirreling away with the intent of eventually sharing them.
Categories : 3D Graphics, Life
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Sep
23

ICE default nodes

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I’ve been slamming away at production here at Method NYC, but when Vladimir Jankijevic posted this image to the XSI list I had to take a moment to put it here. This is an image of all the nodes which come with ICE by default. Considering that many regular ICE users add about 100+ of their own custom nodes, that makes for a pretty crazy number of options. ICE and Nuke both appeal to me for many of the same reasons… both are well thought out and excel at being both powerful and fast tools for demanding work. Now, back to this gig…

 

Categories : 3D Graphics
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Aug
18

Wild Star

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Congrats to the guys at Carbine and Blur for a fantastic introduction to WildStar, an exciting online game in development. What an awesome trailer!

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Categories : Miscellaneous
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Aug
01

Images

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This isn’t anything special, just a slapped-together polygonized ICE/slipstreamVX pointcloud I made a while back.

Categories : 3D Graphics
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Jul
26

Verlet Spring Water Simulation

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It’s been done by better TDs than myself, but a question arose on SI-community so I decided to pull out and dust off a simulation I slammed together during green lantern in a couple of hours, as an example scene. I put this together when we were doing rapid look dev for a “green energy” effect at PLF, where a woman is rescued by splashing into a surface of “water” which then turns into a flood and whisks her away from the fight…

You can find the compounds and the scene used to make this image here.

Categories : 3D Graphics
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Jul
25

CG Society article on Green Lantern

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CG society has an article about some of the work we did at PLF for Green Lantern. (I later went from pre/post vis to work on effects for the film at another studio, getting a double dose of green.)

 

 

 

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Categories : 3D Graphics
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Jul
23

More compounds for download

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I admit it. I’m bad about remembering to post compounds for download. But not today… I’ve added a bunch of simple-but-useful compounds, some of the ones I use fairly often for a range of tasks. Included are a bunch of emission filters which can be used for all sorts of things, such as controlling placement of scattered objects, such as the tree cards in the images below. Enjoy. – AM

 

Categories : 3D Graphics
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Andy Moorer

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