Andy Moorer is a VFX artist and TD working in the film industry.

Archive for software

Jul
20

Fury Particle Renderer gets Furious-er

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As long as we are talking about Exocortex, they just posted this exciting preview of the next version of their point rendering tool Fury.

For those of you wondering why this is important, it’s simple enough. Fury is fast. Really, really fast. And it was written by Ben Houston, the original author of Krakatoa, a tool of choice for rendering particles. Softimage, Max and Maya users alike can move their simulations to ICE (or create their simulations with ice directly) and partake in the Fury awesomeness.

LOOK at it. 1 million points. Self shadowing and cast shadows. 1-second-per-frame.

“The major new features in Fury 2.0:

* GPU-accelerated particle self-shadowing
* Shadow maps
* Built-in compositing previewing.
* Command line renderer support.
* Synchronized Softimage and Maya support.

In this example, 1 million points are lit and rendered in about 1 second per frame and the shadow map is also created at the same time. Motion blur and DOF do not slow down rendering time.

The simulation in this example is from a alpha-version of SlipstreamVX 2.0 and thus the smoke motion isn’t quite perfect in this video.”

Categories : 3D Graphics
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Jul
13

GEAR – Use softimage? Get it.

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Jeremie Passerin is a TD and Rigger who has put a huge amount of time, thought and effort into an open source rigging toolset for Softimage, which he calls GEAR.

 

Very cool. But, you say, it’s for softimage and my stinking studio makes me use Maya. Well,  Maya users, have hope. Jeremie has also been beta testing a Maya version, called MGEAR.

 

Let’s face it, there are more animators needing high quality rigs than there are high quality riggers. And rigging takes a lot of time. That’s why autoriggers came into being. If you are laboriously assembling all your rigs by hand and you just want to get to animating, you really, really need to be using a solution like Gear.

Visit the GEAR website

GEAR has the openness and enough well -thought tools to appeal to a dedicated rigging TD while also providing a fast and reliable way for animators to generate sophisticated rigs with a minimal learning curve. It’s modular in design, meaning it isn’t restricted to rigging only humanoids or quadrupeds, and it’s extensible, so riggers can use GEAR as a framework upon which they build in their own particular style.

 

It’s a very well thought out system and highly recommended for small studios and individual animators who need good rigs fast, as well as riggers interested in having the capabilities of an autorigging framework without the desire (or time) to make their own.

Categories : 3D Graphics
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Jun
13

Mach Studio 2 review

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http://www.3dworldmag.com/2011/02/01/review-machstudio-pro-2-the-future-of-rendering/1/

A 3D World review I wrote a while back of the (now free) Mach Studio Pro v2, which I have also written about on this blog, is now online. – AM

Categories : 3D Graphics
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May
11

XSI, Kinect and low end mocap

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This is fun, and was inevitable… a plugin to use a Microsoft Kinect for very basic motion capture in XSI. 99 euros.

Categories : 3D Graphics
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Apr
15

Fractal Explorer

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What an amazing web application. Exploring 3d fractal solids in realtime, it’s nuts. Fractal Explorer

Categories : 3D Graphics
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Feb
18

Darktable

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I’m going to have to check out “Darktable,” a GNU-license photo management app similar to Lightroom and Aperture. It’s claim to fame (aside from being free) is it’s blazing fast performance thanks to GPU acceleration. If you like photography as much as me, and you are using a *nix OS, this is probably worth a look.

Categories : 2D Graphics
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Aug
14

threesixty3D

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XSI users may want to check this out, the site has some tools and plugins for XSI, including a free set of ICE compounds, a metaball (pay) plugin, and some very nice scripts.

The $100 euro metaball .addon is pretty nice, many of us have encountered it’s ancestor as the popular free metaball tool which has been around for a while now. Now a grown up product for sale, this plugin adds ICE compatibility as well as the added/cleaner functionality of allowing metaball models to be constructed by hand, through “metapaint” etc. The tool includes not only spherical implicit metaball primitives but cylinders and cubic meta-surfaces, which is a welcome addition. The generated meshes are reasonably clean and can be set to use several models of meshing.

This took just minutes to set up and bake, tuning the meshing was really fast.

There’s a fair amount in here for the money, feature wise. Usage is pretty straightforward, and the mesh generation is fast. Since ICE users are wanting any mesh generation tools they can get their hands on it’s worth taking a look at the free demo, and my first take is that this tool makes a nice compliment to Eric Mootz’s emPolygonizer. It’s definitely a lot of fun to play with!

Fun for the four-minute Borgmann in all of us.

Categories : 3D Graphics
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Aug
04

Slipstream VX

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http://www.exocortex.com/simulation I’m not sure how long ago it happened, but the exocortex high-speed smoke tool “slipstreamVX” is now available, and at around $400 isn’t cheap but not as pricey as I would have expected either, particularly not for the kind of results it delivers and in an extensible, ICE-friendly manner.

Categories : 3D Graphics
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Jul
19

ICE getting stronger and stronger.

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Rumors persist about ICE being expanded into Maya. 2011 introduces ice kinematics. And Hybride and Thiago Costa blow people away with ICE simulations for the feature film Predators. Thiago’s Lagoa engine teaser has gone viral, so I’m going to add myself to the tons of people wowing over it…here it is:

Wow indeed!

Categories : 3D Graphics
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Mark Shoennagel posted some good news on his blog on the Area a few days ago. XSI’s sales have been quite good of late and the dev team is likely to expand. Why is this a good thing for the industry as a whole? Because let’s face it… Maya is showing it’s age.

Maya Community?

I have to admit, I’ve got a love/hate thing going on with Maya. It’s an industry standard. It changed the world. It broke new ground. And it… well, kinda sucks.

Look, before you get out the pitchforks and torches, Maya fans hear me out. You have gotten used to coping with things you shouldn’t have to worry about. Every dedicated maya user I know has a cornucopia of tricks, scripts, workarounds and fixes just to get the basics done. Want to constrain an object on a curve? Sure, you can. Kinda. If you know the trick, and are willing to think about it, or have a script handy. How about editing the animation curves on an animated texture? Visually? Make particles flow on a deforming surface? The answer is always the same – yes you can. But it’s not going to be straightforward….

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Categories : Life
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Andy Moorer

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