Andy Moorer is a VFX artist and TD working in the film industry.

Archive for toon

Feb
28

XSI toon shader

Posted by: andy | Comments (0)

Did some more work on a basic realtime toon shader for XSI (and maya, it’s CGFX.) Here’s a sample…

Me. Me me me. Me too.

It's Agent Smith(s), toon style.

Functionality is pretty basic at the moment: Ink threshold, 2 levels of paint and a hard spec hilight, overall color control, a single point light source. I still need to introduce diffusion and spec mapping, possibly some reflections and bump/normal. Remember, if you see an agent, run.

Categories : 3D Graphics
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Feb
26

Playing with NPR

Posted by: andy | Comments (0)

I’ve been playing around with a little app on my iPhone which creates NPR sketch effects from photos (I gather made by Bruce Gooch, who has done a lot to advance the state of the art in ‘painterly’ and ’sketchy’ image manipulation.) ToonFX

Two of my dogs

Two of my Great Pyrenees dogs, Frankie and Hutch.

The app is simple but with a little effort and insight you can get some good results.

Categories : 2D Graphics
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Andy Moorer

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