Andy Moorer is a VFX artist and TD working in the film industry.

Archive for vfx

Jun
20

Vampires and the Presidency

Posted by: | Comments (0)

Some early reviews for ALVH. I grew quite fond of this film while working on it, I’m hoping viewers will have a lot of fun seeing it. Ok, ok I know… It was a ridiculous premise that worked well in the novel but which may simply be ludicrous on screen. And I know, there were people who didn’t like the campy stuff, they retiming or color, etc etc ad infinitum. But it’s a vampire film, not a period drama. Have fun with it.

There is innovative atmosphere galore: this doesn’t look like much of anything we’ve seen before. Mostly, though, the overwhelming impression I’m left with is sheer delight, that Abraham Lincoln: Vampire Hunter is so very much better than it has any right to be.

Full Review

Here’s another…

But the film’s title tells the whole story and sets the stage for its over the top action and freight train like pace. It’s called Abraham Lincoln: Vampire Hunter…Let’s have some damn fun. There are a lot of amusing nods to historical events and characters that anyone with a high school diploma will find entertaining. But it’s the overall feel of the film that I loved most. Beside’s Walkers spot on Abe, it’s a very dark and violent film.  Initially I was sure the studio would want to sell as many tickets as possible to a film that had vampire in the title and slap a PG-13 rating on it. However, Fox, trusting a successful R-rated director in Timur, held nothing back and the film is better for it.  It’s incredibly violent and features vampires in the correct and demonic light with which they should be seen.  It’s not overly campy but it’s just enough to smirk at and you’ll find yourself saying “Really?” only a few times. The action is far too much fun and grabs you from the first axe swing till the last twirl. Abe’s axe is the new bending bullet.

Full Review

And some viewer reviews from early screenings look promising…

So I saw the first ever premier of the movie. First of all don’t let the title scare you, this movie is an action packed, fun flick. The best part of the movie is definitely the Action scenes, the special effects are awesome. There are some very innovative scenes, and great cinematography. The director used a lot of cool angles with a bunch of slow mo special effects. The plot is decent and there are no lulls, the action picks up right when the movie needs a boost. The vampires look great as well, especially Erin Wasson as Vadoma… gotta love hot evil vampire chicks.

Viewer Reviews

Overall I was very impressed, having never read the book I did not really know what to expect. Acting was good, nothing Oscar worthy but no poor performances….the action was absolutely fantastic. It was over the top, fast paced, bloody, and very well done. If you don’t mind seeing vampires getting hacked, slashed, and bashed to death in a wide variety of ways, you’ll enjoy this movie.

Viewer Reviews

I’m looking forward to seeing the public reaction to ALVH in the theatres: go check it out and let me know what you think. :D

Categories : 3D Graphics
Comments (0)
Mar
01

New Avengers Trailer

Posted by: | Comments (0)

The Febuary trailer is pretty cool!
YouTube Preview Image

Categories : 3D Graphics
Comments (0)
Feb
13

Abe Lincoln: Vampire Hunter is Awesome

Posted by: | Comments (0)

FearNet has a nice post on Abe Lincoln, Vampire Hunter. Here’s my favorite bit:

– This movie puts vampires back where they belong, and that’s as bad guys and not    heartthrobs; who should be beheaded with an axe and not kissed by tweens. That’s what you can expect. Badass vampires getting treated like the killers that they are.

I can’t tell you how awesome working on this one is. By far it’s the most creative and enjoyable project I’ve worked on in years. It’s a really fun film.

From filmofilia:

Vampires. Axes. Lincoln. What's not to love?

“Visionary filmmakers Tim Burton and Timur Bekmambetov (director of Wanted) bring a fresh and visceral voice to the blood-thirsty lore of the vampire, imagining Lincoln as history’s greatest hunter of the undead.” 

Starring Benjamin Walker, Dominic Cooper, Anthony Mackie, Mary Elizabeth Winstead, Jimmi Simpson, Robin McLeavy, Alan Tudyk and Rufus Sewell.

If you want to see more cool official pics from the film, try this article at bestmoviesever. Good stuff!

Categories : Creative Work
Comments (0)
Jan
08

Garman posts some thoughts about dailies

Posted by: | Comments (0)

Garman Herigstad once gave me a slew of advice years ago, and every bit of it has proven useful to me over the years. So when he voices an opinion, I listen. Such is the case in his most recent blog post where he discusses dailies.

Dalies are at the heart of VFX. It’s where artists get feedback and develop their eye. It’s where production is kept on track. It’s also where seniors develop opinions on their artists, where directors evaluate their teams, and where critical choices are made.

My best advice for artists attending dailies for the first time is to be quiet and pay full attention. Take notes, as Garman suggests. Keep your mouth shut unless your input is needed or asked for. Never lie, never try to spin anything, never be defensive or explanatory – just listen to the instructions that are given, ask questions if anything is unclear, and be professional.

20120107-100501.jpgThe people evaluating the work are almost always aware of issues or concerns an individual artist is not exposed to – a VFX sup may be thinking about continuity with other shots, upcoming changes, or criteria passed down from a director. The leadership attending or running the dailies may also not have much time, or the viewing theatre may have other teams waiting, so the general rule is to let the person(s) making decisions quickly and accurately evaluate what they are being shown, make a decision, and convey that decision as directives for action.

And always, always as an artist address the notes you are given. The people giving notes remember what they ask for, and nothing infuriates a director or VFX sup more than to give the same notes over and over. If you are dialing in towards a result, ie if the notes are on the order of “more” or “less,” that’s ok. But if the notes keep coming back as “where’s the fix?” then you are probably pissing someone off.

Anyway, it’s a good read, on an important subject, from a knowledgable source worth listening to.

Comments (0)
Dec
26

Mercedes Santa

Posted by: | Comments (0)
YouTube Preview Image

Mercedes “Santa.” :30, created snow rig using slipstream/fury which was then implemented into the shots by artist and friend Sue Jang. Method/NYC. The actor is Peter Xifo – nice job Peter!

 

Categories : 3D Graphics
Comments (0)
Dec
22

New gig…

Posted by: | Comments (0)

So I’ve picked up a position as VFX Supervisor at StereoD, a company which started in 2009 doing stereoconversion and which in less than 3 years has grown to a leading edge studio of over 600 artists and growing.

 

 

The visual effects department is new, having risen from a small group of artists who performed miscellaneous visual effects as needed to enhance or fill out the stereo process, and my job as I see it is to lay a foundation for growth given the large demand for services we’re encountering. The effects vary from show to show, from environmental and supportive effects (snow, rain, smoke, fog etc) to more unusual effects, some of which are only possible in the realm of stereo.

 

Challenging, and a lot of fun. When I first arrived at StereoD I was staggered by the number of shows they are running concurrently, below are just a few, in no particular order. If you’re an experienced visual effects artist and are looking for a place that is growing and evolving and has work on some of the largest and most advanced films being created, StereoD should definitely be on your radar. And most amazing of all? Unlike some places (cough) the VFX dept at StereoD is already showing profit and has more requests for work than we can accommodate…. ;)

 

Comments (0)
Oct
30

Misc Images

Posted by: | Comments (0)

Categories : 2D Graphics, 3D Graphics
Comments (0)
Jul
26

Verlet Spring Water Simulation

Posted by: | Comments (0)

It’s been done by better TDs than myself, but a question arose on SI-community so I decided to pull out and dust off a simulation I slammed together during green lantern in a couple of hours, as an example scene. I put this together when we were doing rapid look dev for a “green energy” effect at PLF, where a woman is rescued by splashing into a surface of “water” which then turns into a flood and whisks her away from the fight…

You can find the compounds and the scene used to make this image here.

Categories : 3D Graphics
Comments (0)
Jul
25

CG Society article on Green Lantern

Posted by: | Comments (0)

CG society has an article about some of the work we did at PLF for Green Lantern. (I later went from pre/post vis to work on effects for the film at another studio, getting a double dose of green.)

 

 

 

YouTube Preview Image


Categories : 3D Graphics
Comments (0)
Jul
20

Fury Particle Renderer gets Furious-er

Posted by: | Comments (0)

As long as we are talking about Exocortex, they just posted this exciting preview of the next version of their point rendering tool Fury.

For those of you wondering why this is important, it’s simple enough. Fury is fast. Really, really fast. And it was written by Ben Houston, the original author of Krakatoa, a tool of choice for rendering particles. Softimage, Max and Maya users alike can move their simulations to ICE (or create their simulations with ice directly) and partake in the Fury awesomeness.

LOOK at it. 1 million points. Self shadowing and cast shadows. 1-second-per-frame.

“The major new features in Fury 2.0:

* GPU-accelerated particle self-shadowing
* Shadow maps
* Built-in compositing previewing.
* Command line renderer support.
* Synchronized Softimage and Maya support.

In this example, 1 million points are lit and rendered in about 1 second per frame and the shadow map is also created at the same time. Motion blur and DOF do not slow down rendering time.

The simulation in this example is from a alpha-version of SlipstreamVX 2.0 and thus the smoke motion isn’t quite perfect in this video.”

Categories : 3D Graphics
Comments (0)

Andy Moorer

Copyright © 2010 All Rights Reserved