Archive for video
Mental Mill and Softimage
Posted by: | CommentsIf you are already an experienced shader writer, Mental Mill doesn’t have much to offer, auto-generated code won’t appeal. But for TDs who haven’t the experience or time needed to get a shader going, it’s a huge boon. It’s also a way to get a feel for shader code, letting you experiment and see how the code changes as a concept is changed.
Here’s the mental mill blog, with some info for softimage users.
What’s important for everyone to know about Mental Mill is that the same “tree” can be used to generate code for multiple rendering types – with a few caveats, you can create a shader for Mental Ray, a matching realtime shader, and a renderman compliant shader all in one go (ummm, Arnold? Oh well). For softimage users, this can give you custom solutions you can see in both the viewport and at render time. Here’s a video which covers creation of a realtime shader, for instance…
Meindbender does it again: sheer CG awesomeness
Posted by: | CommentsI don’t know the folks at Meindbender, but I’d like to. What gorgeous work! They really show off what the Maxwell renderer is capable of, and the artwork is top-notch.
Wha…who the #$!@ greenlit this?
Posted by: | CommentsThe wizard of dogz?
ATAT Afternoon
Posted by: | CommentsWhat a great idea… nicely done too.
Gorillaz and Miku. Who can’t resist a cg character performing onstage? Not these people. I dig the leek-shaped lightsticks. (For the impatient, Miku makes her stage appearance at about 5:25 in this video.)
The mocap performance is nice I guess but what really interests me about Hatsyune Miko is that her voice is synthesized, not recorded. Would have been cooler if she was puppeteer-ed in real time ala Henson’s creature shop…
Update – no video available anymore, it was removed from youtube. Bah.
This is why I live in Florida…
Posted by: | Comments