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	<title>andy moorer &#187; video</title>
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	<link>http://andy.moonbase.net</link>
	<description>Digital Artist and Technical Director</description>
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		<title>Mental Mill and Softimage</title>
		<link>http://andy.moonbase.net/archives/462</link>
		<comments>http://andy.moonbase.net/archives/462#comments</comments>
		<pubDate>Tue, 28 Jun 2011 13:29:01 +0000</pubDate>
		<dc:creator>andy</dc:creator>
				<category><![CDATA[3D Graphics]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[Mental Mill]]></category>
		<category><![CDATA[Mental Ray]]></category>
		<category><![CDATA[realtime]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[shader]]></category>
		<category><![CDATA[softimage]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>

		<guid isPermaLink="false">http://andy.moonbase.net/?p=462</guid>
		<description><![CDATA[If you are already an experienced shader writer, Mental Mill doesn&#8217;t have much to offer, auto-generated code won&#8217;t appeal. But for TDs who haven&#8217;t the experience or time needed to get a shader going, it&#8217;s a huge boon. It&#8217;s also a way to get a feel for shader code, letting you experiment and see how [...]]]></description>
			<content:encoded><![CDATA[<p>If you are already an experienced shader writer, Mental Mill doesn&#8217;t have much to offer, auto-generated code won&#8217;t appeal. But for TDs who haven&#8217;t the experience or time needed to get a shader going, it&#8217;s a huge boon. It&#8217;s also a way to get a feel for shader code, letting you experiment and see how the code changes as a concept is changed.</p>
<p>Here&#8217;s the <a title="Mental Mill Blog" href="http://mentalmill.blogspot.com/" target="_blank">mental mill blog, with some info for softimage users.</a></p>
<p>What&#8217;s important for everyone to know about Mental Mill is that the same &#8220;tree&#8221; can be used to generate code for multiple rendering types &#8211; with a few caveats, you can create a shader for Mental Ray, a matching realtime shader, and a renderman compliant shader all in one go (ummm, Arnold? Oh well). For softimage users, this can give you custom solutions you can see in both the viewport and at render time. Here&#8217;s a video which covers creation of a realtime shader, for instance&#8230;</p>
<p><a href="http://andy.moonbase.net/archives/462"><em>Click here to view the embedded video.</em></a></p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Meindbender does it again: sheer CG awesomeness</title>
		<link>http://andy.moonbase.net/archives/399</link>
		<comments>http://andy.moonbase.net/archives/399#comments</comments>
		<pubDate>Thu, 14 Apr 2011 17:56:21 +0000</pubDate>
		<dc:creator>andy</dc:creator>
				<category><![CDATA[3D Graphics]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[Commercial]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[Studios]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://andy.moonbase.net/?p=399</guid>
		<description><![CDATA[I don&#8217;t know the folks at Meindbender, but I&#8217;d like to. What gorgeous work! They really show off what the Maxwell renderer is capable of, and the artwork is top-notch. &#160;]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t know the folks at <a title="Meindbender" href="http://meindbender.com/" target="_blank">Meindbender</a>, but I&#8217;d like to. What gorgeous work! They really show off what the Maxwell renderer is capable of, and the artwork is top-notch.</p>
<p>&nbsp;</p>
<p><a href="http://andy.moonbase.net/archives/399"><em>Click here to view the embedded video.</em></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Wha&#8230;who the #$!@ greenlit this?</title>
		<link>http://andy.moonbase.net/archives/266</link>
		<comments>http://andy.moonbase.net/archives/266#comments</comments>
		<pubDate>Thu, 05 Aug 2010 14:12:07 +0000</pubDate>
		<dc:creator>andy</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[humor]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://andy.moonbase.net/?p=266</guid>
		<description><![CDATA[The wizard of dogz?]]></description>
			<content:encoded><![CDATA[<p>The wizard of dogz?</p>
<p><a href="http://andy.moonbase.net/archives/266"><em>Click here to view the embedded video.</em></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ATAT Afternoon</title>
		<link>http://andy.moonbase.net/archives/247</link>
		<comments>http://andy.moonbase.net/archives/247#comments</comments>
		<pubDate>Fri, 02 Jul 2010 17:58:33 +0000</pubDate>
		<dc:creator>andy</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[greenscreen]]></category>
		<category><![CDATA[puppet]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[Vimeo]]></category>

		<guid isPermaLink="false">http://andy.moonbase.net/?p=247</guid>
		<description><![CDATA[What a great idea&#8230; nicely done too.]]></description>
			<content:encoded><![CDATA[<p>What a great idea&#8230; nicely done too.</p>
<p><a href="http://andy.moonbase.net/archives/247"><em>Click here to view the embedded video.</em></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title></title>
		<link>http://andy.moonbase.net/archives/175</link>
		<comments>http://andy.moonbase.net/archives/175#comments</comments>
		<pubDate>Tue, 23 Mar 2010 17:36:03 +0000</pubDate>
		<dc:creator>andy</dc:creator>
				<category><![CDATA[3D Graphics]]></category>
		<category><![CDATA[Otaku]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[hatsune]]></category>
		<category><![CDATA[miku]]></category>
		<category><![CDATA[mocap]]></category>
		<category><![CDATA[motion capture]]></category>
		<category><![CDATA[Music and Audio]]></category>
		<category><![CDATA[synth]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[virtual]]></category>
		<category><![CDATA[vocaloid]]></category>

		<guid isPermaLink="false">http://andy2.moonbase.net/?p=175</guid>
		<description><![CDATA[Gorillaz and Miku. Who can&#8217;t resist a cg character performing onstage? Not these people. I dig the leek-shaped lightsticks. (For the impatient, Miku makes her stage appearance at about 5:25 in this video.) The mocap performance is nice I guess but what really interests me about Hatsyune Miko is that her voice is synthesized, not [...]]]></description>
			<content:encoded><![CDATA[<p>Gorillaz and Miku. Who can&#8217;t resist a cg character performing onstage? Not these people. I dig the leek-shaped lightsticks. (For the impatient, Miku makes her stage appearance at about 5:25 in this video.)</p>
<p>The mocap performance is nice I guess but what really interests me about Hatsyune Miko is that her voice is synthesized, not recorded. Would have been cooler if she was puppeteer-ed in real time ala Henson&#8217;s creature shop&#8230;</p>
<p>Update &#8211; no video available anymore, it was removed from youtube. Bah.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>This is why I live in Florida&#8230;</title>
		<link>http://andy.moonbase.net/archives/164</link>
		<comments>http://andy.moonbase.net/archives/164#comments</comments>
		<pubDate>Thu, 04 Mar 2010 14:15:30 +0000</pubDate>
		<dc:creator>andy</dc:creator>
				<category><![CDATA[Life]]></category>
		<category><![CDATA[dogs]]></category>
		<category><![CDATA[humor]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://andy2.moonbase.net/?p=164</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><a href="http://andy.moonbase.net/archives/164"><em>Click here to view the embedded video.</em></a></p>
]]></content:encoded>
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