I’ve released 25 terrain/landscape maps for the unreal marketplace. These are intended to act as starting points for environmental projects, hopefully people will find them useful. All heightmaps are of course made in Houdini, and tend to be several miles across.
The most interesting thing about this project was creating the procedural material in unreal which textures large environments based on criterial like slope, height etc. This project is over 10 gigs of assets!
In all, this was a very fun project, and very rewarding work. I can’t wait to see what people do with these heightmaps.