Article on 80 Level

I wrote an article for the game-and-vfx website 80 Level a while back, and it’s gone live. The topic is Hooke’s law as implemented in Popcorn FX (and Unity’s VFX graph.) It’s brief but has been well received, I appreciate the feedback I’ve gotten. A second article for centered around Newton’s universal gravitation as implemented in PopcornFX (and Houdini this time) is in the works.