CGFX shaders

I’ve been playing around with CGFX realtime shaders and mental mill. Here are some basic first shaders. Mental mill makes creating this kind of stuff pretty fast, and you can edit the generated code by hand once you’re in the ballpark.

A simple realtime toon shader for XSI and Maya viewports.

Toon Shader with Color
CGFX realtime shader
Basic Blinn CGFX with bump and reflection mapping.
'Wet-look' shader with bump, spec and reflection maps
Spherical harmonic plus dual-spec illumination.