Andy Moorer is a VFX artist and TD working in the film industry.

Downloads

There are 17 files, weighing 1.7 MiB with 1,895 hits in total.

Displaying 1 to 17 of 17 files.

ICE compounds

  Delete Particles Below Geometry
» 16.0 KiB - 132 hits - February 26, 2010
Deletes particles which fall below a specified ground surface. Surface can be curved etc. Useful for culling particles and rigid body instances which escape collisions and are no longer visible.

  DiffusionLimitedAggregation_ICEcompound
» 126.8 KiB - 206 hits - April 22, 2010
Creates DLA fractal structures out of points.

  Emit SRT matched instances
» 84.7 KiB - 336 hits - February 26, 2010
Use in unsimulated ICE tree to create a series of instances which match their instance masters precisely. Very powerful! Use to create shattering or exploding effects, RBD simulations like a classic "car through brick wall" and so on. Usage: Pre-fragment a model, place the fragments into a group as instance masters, and supply the group to this compound.... then you can Animate in a simulated ICE tree.

  Filter Emission by Sillhouette 1.1
» 11.6 KiB - 101 hits - February 26, 2010
Can be used for a variety of neat effects, including the worlds least efficient toon shading... Filters an emission to only emit particles which are perpendicular to a supplied 3d vector, if this 3d vector is the cameras global position then the particles appear to be emitted only at the sillhouette of the emitter geometry. Because it's an emission filter, large emission rates are often needed. Usage: plug into "execute on emit" port of emitter, supply an input vector (usually a camera position or a null position).

  Limit Velocity 1.1
» 10.4 KiB - 107 hits - February 26, 2010
Clamps velocities which exceed a user threshold. Highly recommended, a frequent-use compound. Handy for keeping particle simulations from getting overly energetic. Usage: Apply just prior to simulation node, set threshold.

  Make Spherical Control Curve
» 3.9 KiB - 129 hits - February 26, 2010
A rigging helper utility which creates a sphere-shaped control curve matched in position to the selected object.

  Surface Gravity Force
» 11.9 KiB - 142 hits - February 26, 2010
Similar to "surface force" except particle mass is taken into account. Use to create orbiting effects or to act as gravity in certain situations where gravity vectors are not constant direction (meteor shards and debris hitting a planet surface, escher-esque fantasy environments etc.)

3D Scenes

  ExampleICErigidBodies1
» 426.0 KiB - 160 hits - February 26, 2010
An example scene demonstrating a basic setup using the ICE emit instances from SRT compounds to create a basic Rigid Body simulation.

  Example_ICEanimatedSweep
» 576.0 KiB - 126 hits - February 26, 2010
An example scene demonstrating a basic setup using the ICE emit instances from SRT compounds, in this case performing an animated sweep. This is a basic workflow used in procedural modelling of architectural forms.

  Example_ICErigidBodies_animatedEmission
» 475.0 KiB - 123 hits - February 26, 2010
An example scene demonstrating a basic setup using the ICE emit instances from SRT compounds to create a basic Rigid Body simulation, in this case the emission is animated over time.

XSI Scripts

  Extract Polygons Jscript
» 2.1 KiB - 105 hits - February 26, 2010
Select polygons to extract and run, the script will extract each selected polygon with material/textures intact, and place all extracted polys under a parent null and in a group. Can be used to create instance masters for later ICE simulation.

Maya Scripts

  Clusters on Faces
» 1,006 bytes - 34 hits - February 26, 2010
Clusters on Faces

  Make Cubic Curve Control
» 2.1 KiB - 32 hits - February 26, 2010
A rigging helper utility which creates a cube-shaped control curve matched in position to the selected object.

  Make Light Flicker
» 3.6 KiB - 43 hits - February 26, 2010
A quick script I threw together for an artist in a production, sets up expressions which use multiple sinusoidal functions to create regular blinking or irregular flickering effects on lights (candles, beacons etc.)

  New Camera From Perspective
» 366 bytes - 39 hits - February 26, 2010
A simple utility script thrown together to answer a production need: creates a new camera matched to the view in your perspective window. Used to quickly drop cameras at points of view a director liked during over-the-shoulder sessions.

  Speedlines
» 5.6 KiB - 39 hits - February 26, 2010
A quick script I threw together for an artist in a production, sets up expressions which use multiple sinusoidal functions to create regular blinking or irregular flickering effects on lights (candles, beacons etc.)

  XSI style match transforms
» 1.1 KiB - 41 hits - February 26, 2010
Match the position, scale and/or rotation to another object similar to XSI's match transforms. Intended as a shelf script, change the function call to create buttons for matching position, rotation, scale or all three.

   

Andy Moorer

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