NPR Shading Continued
I’m continuing to refine the NonPhotoRealistic (NPR) sketch post-process in Unreal. This is using completely different methods now, I’ve changed the method of convolution edge detection for outlines, and am using world-aligned sketch texturing in the shadow and highlight regions.
The background is also given a custom color and texture. The light source is defined through any number of unreal lights.
There is now support for sketchy highlights and varying line colors, and much better response to light. Ideally the post process would support variation in outline width, although I don’t have a good method for that yet.
There are options to use procedural line, dot and crosshatching for a more comic/newsprint look.
The results are very solid and smooth in motion, with no temporal swimming or distractions. I see this shader being ideal for architectural stylization and general NPR usage.
To get a more chalk-like effect with ink outlines I take this post process and combine it with an NPR painterly process which applies brushstrokes on the image in world space. Here’s the result: