My personal project of creating a series of nodes useful for terrain generation in Softimage ICE is going well. Here’s a terrain made with two of the compounds, and is based on a pyroclastic noise with slope suppression followed by 24 iterations of a compound implementing a fast hydraulic erosion scheme I’m playing with. There is some tendency of the erosion to create bands where edges flow in an even grid due to my use of Von Neumann sampling in the erosion routine, which is fast but I may have to add an option to take a speed hit and sample more thoroughly. After this I will implement a more thorough and more traditional hydraulic erosion scheme and compare the two.
I’m going to have to check out “Darktable,” a GNU-license photo management app similar to Lightroom and Aperture. It’s claim to fame (aside from being free) is it’s blazing fast performance thanks to GPU acceleration. If you like photography as much as me, and you are using a *nix OS, this is probably worth a look.
I have a backlog of unseen work- tests, art, screenshots – which I’ve not posted because I’ve been super busy. Work for the studio, the green lantern film as well as other projects, articles for 3dWorld magazine, continuing work on an ICE terrain generation system, etc, etc. But here are a few images I have handy…
In a recent discussion online another artist complained that metaballs have a distinctive look and that that look is never seen in nature. I get what they’re saying, “blobbies” are kind of like lensflares in that they are useful and necessary but can easily be overdone and distracting. But I would also point out that they don’t have to look “blobby.” Below are a couple of images created easily and in just a few minutes using ICE and emPolygonizer2 (and photoshop for the one, because I just had to fiddle around…)