creative work

Update: It’s all about AI these Days

Ok, it’s been some time since I last posted. That is due in part to the fact that much of the work I’m doing for Meta Reality Labs is NDA’d and even the work I do in my personal time often touches on what I’m focusing on at work. I wish I could show off some of the stuff I’ve gotten into recently, it’s pretty amazing.

Here are a few thoughts. The world which has emerged is one of increasing rate of change. For Game Devs, VFX professionals and Technical Artists this change is almost overwhelming. AI is capable of generating astounding visuals in seconds from a simple prompt, as well as models, code, and even entire games. I see this generating a lot of angst 

and fear, and it certainly has changed the recruiting and hiring side of things.

But this kind of change has happened before. The emergence of CGI transformed filmmaking. Computer networks transformed all of

 society. The emergence of digital tools for artists decimated the once huge numbers of “draftsmen” working in architecture, construction and a host of other fields. In recent decades we have seen a LOT of change. Video killed the radio star, and then video on demand killed television, at least to the extent of replacing those media from their seemingly (at the time) unassailable positions as king of the hill.

Today influencers vie with A-listers for viewership, movie box office releases and television series compete for consumer attention with on-demand series, game titles, and social media.

Change is scary and disruptive.

But it can also be astoundingly beneficial. Artists of all kinds shouldn’t fear AI directly. Sure we will have to face uncertainty as job markets change and seek different skills. And that can be incredibly frustrating and challenging. But if you are a skilled professional you absolutely have the insights and talents necessary to thrive in a new world filled with AI. The ability to discern visual quality is still essential. The ability to organize and guide an effort to success is still relevant. “Production sense”, “vision”, an “artist’s eye”, and “creativity” all have as much value as they ever did.

Creative tools have changed and enabled the most unskilled an astounding degree of capability to produce impressive creative works. But that’s good, and doesn’t change the fact that those of us who have spent entire careers focusing on creating such imagery have gained a myriad of skills needed more than ever in assessing and learning to fully exploit these astounding new technologies and tools.

The key to relevancy today as a technical artist or professional creative in general is to ride this wave at it’s cutting edge. Our role in times like this is to identify the new creative opportunities inherent in these changes. Explore new mediums. Guide the engineers towards enabling better quality content as opposed to releasing a societal spam storm of mediocre content. Identify the new bar of quality and use AI and new methods such as gaussian splatting, realtime engines, spatial computing, code and asset generation, image and video generation in new ways. Creative ways.

We aren’t facing a disaster for creatives. It’s just change, filled with disruption of plans to be sure, but also filled with opportunity to be the ones who create entire new media, new forms of artistic expression, and creative content better than anything we dreamed possible in our lifetimes.

Surf this wave of change. Have fun with it. The core of what makes us creatives – vision, insight, keen minds and practical experience – is not at all devalued. Our use cases have just been reset, the canvas wiped clean. Now is the time to make your masterpiece.

Glassworking and Kilnforming, Music, Photography

I was recently asked if my work was all computer graphics. No, not at all. I think it’s important for all artists to experiment with various media. I dabble in photography and writing music, for instance.

Here is an audio sample:  

Other World Jazz

 

And here are a few photography samples . . . 

And not long ago I spent a few years exclusively exploring fine art glassworking, specifically “kilnforming.” I continue to create glass to this day.

This isn’t glass blowing, which takes a fair amount of infrastructure, constant energy demands, and teams of people… kilnforming instead is a more individual approach to fine art glass where glass is heated in kilns and the artist uses a variety of techniques to shape the glass over time.

I have and regularly use a personal glassmaking studio in my home. It took a long time to build and wasn’t cheap, with two professional glass kilns and a host of tools and workspace. But there is something about having a physical studio space in which one can create things of beauty out of nothing which is magical, and it was worth all the effort, time away from the VFX world, and cost. I have yet to regret any choice I’ve made where I make personal growth as an artist my priority.

While I will never get famous as a glass artist, that’s also not the point… I find glassworking to be very rewarding and completely different from the other creative avenues I explore.

Glass is magic. It can cut you, burn you, shatter and explode. While working glass it moves and changes, grudgingly allowing you to shape it. And then there it is, static and frozen and… hopefully… beautiful.

So far I’ve made textures, gifts, signs, wall art, tableware, jewelry, vases and bowls, and rewarding odd shapes. I’ve also accrued a few scars and a very healthy respect for how dangerous something can be when it’s heated several thousand degrees. As an art form glassworking is completely different from any other artistic pursuit I’ve explored, and I wouldn’t have it any other way.