I’ve released 25 terrain/landscape maps for the unreal marketplace. These are intended to act as starting points for environmental projects, hopefully people will find them useful. All heightmaps are of course made in Houdini, and tend to be several miles across.
The most interesting thing about this project was creating the procedural material in unreal which textures large environments based on criterial like slope, height etc. This project is over 10 gigs of assets!
In all, this was a very fun project, and very rewarding work. I can’t wait to see what people do with these heightmaps.
I did a little job for a studio in Prague recently which consisted of a series of “spell” effects for a RPG. I can’t show any of those effects of course but along the way I made a number of other interesting little Niagara effects, here are a few:
The images below are a mixed bag, design wise. But they were fun to make. Oddly the brief was to make effects which were baked down into spritesheets, for a mobile release. It was strange, but it did allow me to up some particle counts and rely less on billboards in Niagara. I’m not sure I like the look but it was nice to be able to explore Niagara in this way.
https://www.unrealengine.com/marketplace/en-US/product/vector-field-collection The collection of 109 vector fields I placed on Unreal Marketplace for Cascade and Niagara is now live and response has been really gratifying, thank you! If you’re using this pack, please send me links to what you’ve made, I can’t wait to see what people are doing with them!
Just a quick test scene in Unreal. It has no home, so I decided to let it live here. The camera gear was modelled by me years ago for the Sketchup Film and Stage release, I was really gratified to discover that all of those models I made are still in use and part of the collection of .skp files at 3D Warehouse.
While working on a release of 100+ vector fields for the Unreal community marketplace I built a few handy tools to generate vector fields from curves, surfaces etc, and to blend them with constants, noise, various forces, other vector fields and so on.
For example, here is a vector field using a spherical surface and a “pull” force to create a forcefield effect:
While this vector field uses a series of curves mixed with flow noise for a “jet exhaust” effect:
In Unreal a single cascade emitter can use these vector fields and GPU sprites to create a very broad range of looks:
So to celebrate and promote the upcoming release on the Unreal marketplace I’ve generated 10 free vector fields in .fga format for download here. Enjoy!