A recent project caused me to explore XSI’s capabilities in the area of destruction by simulating a vehicle crash. The project was a lot of fun and I was working with a great crew, and this kind of effect is the sort of thing I love doing. I used ICE and RBDs primarily, unfortunately there wasn’t time for me to get into ICE deforms to the extent of creating travelling shock deformations similar to houdini cloth gags… but the effect came out well all the same. Here are some early test images where I was pushing ICE instancing to see how much ‘junk’ I could deal with and still have decent interaction. The answer? A whole lot more than I needed, with tens of thousands of instances simulated without my machine doing more than chug on occasion. Wow!