Did some more work on a basic realtime toon shader for XSI (and maya, it’s CGFX.) Here’s a sample…

Functionality is pretty basic at the moment: Ink threshold, 2 levels of paint and a hard spec hilight, overall color control, a single point light source. I still need to introduce diffusion and spec mapping, possibly some reflections and bump/normal. Remember, if you see an agent, run.